The authors hope that other passionate amateurs will volunteer for translation into their own language in order to make this program accessible to amateurs around the world. We maintain an English version to benefit American amateur astronomers because the majority of the data used in the VMA is American. Currently 2 languages are available in the basic version: French and English. It is possible to choose the language used by the program. It may be possible to add it in a future version, if it has not been planned and if the software structure allows it. However, if you think it lacks a useful function for everyone, please let us know. The authors are determined to constantly evolve it towards new functionalities. But it is also thought to be a tool for people interested in selenography on a personal or professional basis. This program was designed according to the needs of the majority of Moon observers. Note also that the VMA is entirely “autonomous” and does not require an Internet connection for its operation.īetter than a long description, we invite you to look at the screenshots and to browse the manual, also in PDF format and the quick guide to get a more precise idea of its possibilities. This set is undoubtedly one of the most complete sets on the market. It is interfaced with “Cartes du Ciel” freeware developed by Patrick Chevalley. It is designed to be easy to use and in particular “in the field” according to the particular needs of an observation, but also to be able to study “in the room” the Moon and its relief. This program carried out by Patrick Chevalley and Christian Legrand makes it possible to visualize the appearance of the Moon for any date and time, to pilot telescopes with computerized mounts on the Moon and to study in detail the lunar formations using a database of over a million entries and a strong image library of nearly 9,000 photos compiled by Christian Legrand. We thank you in advance for your support. So that the benefit of your support comes back to you anyway, we will allocate these funds as much as possible to the purchase of computer and/or astronomical material or library resources usable for the improvement of VMA or the realization other astronomical products or actions for amateur astronomers (Books, other software, conference equipment, observation and shooting equipment, etc.).Īnd to support us, you can also acquire the SD card. If you wish to be at the origin of such a donation, go to the page "How to make a donation?" For more details. To meet your wishes, we felt that we could not refuse voluntary donations. First of all, remember that it remains above all voluntary and free and we are not asking for any financial aid for this action which only reflects our respective astronomical passions: study of the Moon for Christian Legrand and astronomical programming for Patrick Chevalley.Ĭlearly, this production requires costly periodic upgrading of the computers and software we use. Virtual Moon Atlas 8.1 - Windows - Linux - Linux basic data - MD5 sum: 137 MB Ap: The new version 8.Many users have asked us how they can support our work. Upon interating on a solution, I found two approaches:ġ : Create a custom importer for a custom format, so we would rename the. The creation of the Virtual Moon Atlas by its authors since 2002 would not have been possible without the kind support of world wide specialists, amateur astronomers, official organisms and the huge work of all the organizations involved in the Moon exploration. XYZ extension, godot will not import them, then on Godot we create a import plugin to read that as what we wanted specifically, a atlas texture from the image files in the folder.Ģ : Create another empty project just to handle this, so we can let it importing in the background while working on the main project, once it finishes, we set in the empty project to import all the thousand pngs to atlas texture, then after that, move those resources to the main godot project, this way it imports as we wanted, and it only takes some seconds to import the atlas and read the files, because. Import files are present telling it is part of a atlas texture, godot will not import the pngs as individual textures, which is the expected behavior. The Virtual Moon Atlas application will help you not just view the surface. Option 2 is now my workaround for this specific issue, I guess the main problem is the editor freezes everytime is importing something. New high-resolution LOPAM texture based on USGS data dramatically improves.
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